Recombinant Realities

Three-dimensional space metaphors are used to represent time. This installation places a person's history relative to the history of computing. To understand this installation, visitors are forced to move through space in the form of an immersive timeline. Depending on the direction chosen, users can enter the past or the future, while dynamic pieces of text and numeric parameters describe the changing position of the user in space and time.
Sigrun Gudjonsdottir